Bloodlines Revival Status

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Interested in the current developmental stage of the Bloodlines Revival Project? Read on!

Contents


[edit] Items Completed

These items have been converted to a usable form and should require no more work

[edit] Sounds

Extracted straight from the VPK's.

[edit] VPK's

The Vampire PacK format. All files can be extracted, thanks to Vextract

[edit] Items In Progress

[edit] Conversations

  • Bloodversation Editor is being developed
  • Existing conversations need to be created in the Bloodversation Editor

[edit] Dialogs

  • VGUI Builder is being developed
  • Existing dialogs (inventory, character creation, character stats, etc) need to be created with VGUI Builder

[edit] Maps

The maps are decompiled, and work is progressing on updating the maps to work properly with the current Source engine

Additionally, some maps are playable

[edit] Maps: Entities

No custom entities have currently been created.

Bloodlines used a number of custom entities, which must be recreated.

[edit] Materials

Most of the materials are converted; some minor issues with some materials, mainly with vtf's and some non-supported keyvalues

Image:note.png Note: Beerdude26 is currently adding normal maps and parallax maps to textures that could use it. Contact him at Beerdude26 AT gmail.com or xfire/steamfriends: Beerdude26 if you'd like to help out. (Steamfriends will give you the biggest chance of him being online)

[edit] Models

  • Gardeb's Model Decompiler has progressed nicely. Source code is not yet publicly available, but change requests are being accepted.

[edit] Python

Nothing done yet.

[edit] Items Available to Public

Fans can currently download the Bloodlines Revival SDK. This SDK allows users:

  • To open up Bloodlines Maps in Hammer
  • To play maps in Source
Image:note.png Note: Most maps require some fixing to compile.
  • Create Bloodlines themed maps using the game's textures
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